01:01:54 Pugs Ginger or ginger biscuits are meant to be good. CanÂ’t remember if they worked for me tho |
12:51:00 Tia Mossy
Ooooh that's gorgeous |
12:50:28 -HEE Click- I wasn't expecting that.. |
12:34:44 I had to drink Fruit Punch Gatorade just to keep crackers down. Had to be that flavor, none of the others worked. Still works when I get sick. |
12:00:16 Cheeto Lifesaver mints fuelled my morning sickness with all 4 of my feral goblins |
11:59:15 Cheeto -Click- Here she is with a layer of black to show the shading! |
11:58:51 Fawn (Mystic) Anyone have recommendations for How to be able to hold down food while pregnant? Every time I eat I literally canÂ’t hold it down including protein shakes now |
11:31:27 The Brindle Princess Maybe the person will resend the message tomorrow |
11:30:15 The Brindle Princess Gosh, I am upset right now, I just deleted a PM, I wanted to keep |
11:18:07 Ru To make transition to tablet easier, use it as your mouse for a day or two, your hand eye coordination will skyrocket. |
11:04:14 Chey / Star Does anyone want to help me stock search? |
10:59:39 Bug | KPH okay, you get pretty privilege *-* -HEE Click- |
10:48:12 The Brindle Princess Wondering if Athena will be online tomorrow |
10:47:32 Rapcoon | Jester ooh yes, that transitions always hard! I started with a mouse, now I use a wacom tablet with my laptop :D
I love it! One thing I reccomend is picking your light source(I like to do them from above like natural sunlight) and then figure out where all the big shadows will be :D for example, I just sketched out in blue where big highlights would be, red is shadows :3 -Click- |
10:45:41 The Brindle Princess Loving the different shades of grey horses, before they age up and turn grey |
10:44:07 The Brindle Princess You must be a registered member for more than 1 day
before you can use our chatbox.
Rules Hide You are in: Main Chat View Sales
|
Year: 184 Season: Fall $: 0 |
Fri 02:22am CST | | Forecast: Sunny Day with a Full Moon tonight | |
|
Forums
→ Horse Eden is a fun game! Sign Up Now! ←
|
|
Plot Overview In the wake of the catastrophic Fragmentation, the once-great Nexus Station—a massive hub of knowledge, technology, and power—was torn asunder, leaving the galaxy in a state of fractured chaos. Its remnants, scattered across distant star systems and lost worlds, hold the potential to reshape the fate of the universe. These scattered fragments are known as Shards, mysterious objects imbued with the secrets, technologies, and consciousness of the Nexus itself. Some Shards hold the power to heal the galaxy, others to destroy it. Character Sheet Character Information Name: Nickname: Age: Species: (Human, Alien, Synthetic, etc.) Gender: Sexuality: Role/Occupation: (Explorer, Pilot, Scientist, Mercenary, Diplomat, etc.) Appearance: (Brief description, physical traits, clothing, notable features) Unique Traits: Faction Affiliation (if any): Personal Ship/Vehicle (if applicable): (Assign your self to a ship. Check the positions available on each ship before assigning or you'll be reassigned.) Backstory: Personality: Skills/attributes: Strengths: Weaknesses: Personal goal: Weapons and clothing: (Please assign at the beginning, things do not materialise in this universe) Personal items: (Please assign at the beginning, things do not materialise in this universe) Credits/Resources: (Please assign at the beginning, things do not materialise in this universe. So if your character is rich, use the credits available.) Create a ship 7/10 slots available Edited at November 10, 2024 12:45 PM by Velaris Stud
|
|
| |
|
Everything will be edited as things start to happen. "In the ashes of the Nexus, we search for fragments of a forgotten past... But some pieces are not meant to be found. And some truths are better left broken." — Unknown Wanderer
|
|
| |
|
Ship Information Ship Name: Vanguard Class/Type: Stealth Class Manufacturer/Model: Class-A, custom. Ship Stats Armor (ARM): 2+ Shields (SHD): 2+ Speed (SPD): 2+ Maneuverability (MAN): 2+ Weaponry (WEAP): 5+ Sensors (SEN): 2+ Cargo Space (CARGO): 0+ Ship Systems Hull/Frame: Arcanite is an incredibly rare and highly sought-after element, primarily used in the construction of advanced starship hulls, especially those of military-grade vessels like those in the Sovereign Legion. It was discovered deep within the shattered remnants of the Nexus, where it was found to be a byproduct of the station's core reactors during the Fragmentation. Arcanite is known for its almost magical properties, which make it one of the most valuable materials in the galaxy. Weapons: Class Q, double cannons weapons system. Large and smaller laser turrets than can slice through hulls without adqueate protection. Shielding System: Graviton shields, providing effective protection against torpeodoes. Propulsion: Standard propulsion means that this vessel relies on the main gate way system. Both a strength and weakness. While she may not be fast, she has the power to oblierate enemies as she appears through the portal. Cargo Hold: None. Living Quarters: A custom layout. Artificial Intelligence (AI): None. Her captain has biohacker intelligence installed, that gifts him with unnaturally quick thinking, excelling in battle strategy and war. Crew Complement Crew Size: 30 - Key Crew Members:
- Captain: Quixor
- Second in command: Available slot!
- Soliders: Available slots!
- Engineer: NPC for main cannons.
- Pilot: NPC
- Gunner: NPC
- Medic: NPC
- Interrigator: Available slot!
Ship History and Background Previous Owners/Origin: As Quixor reputation started to proceed him, his mercenary riches paid for the custom ship. The Vanguard. Significant Modifications: None since it was custom built. Reputation: This ship is feared and a lot of smaller vessels are haunted by the noise of the galactic gateway system as she appears. Notable Past Incidents: The vessel is relatively new but already has a reputation for just about fitting through the gateway system due to her sheer size. Ship’s Current Condition Hull Integrity: Excellent. Nothing to report. Weapon Systems: Fully operational. Power Systems: Nothing to report. Fully operational Repairs Needed: Nothing to report. Fully operational Special Features and Notes Unique Abilities/Tech: A special cloaking screen is used,making this Class-A vessel one of a kind when using stealth tactics. Weaknesses: The cloaking system does not work near the galatic gateway system. Personal Touches: Art adorns the side of the ship. The vanguard's logo is widely recognised. Character Information Name: Ignatious Quixor Nickname: The Emperor Age: 32 Species: Human but has biohacking installed in his brain, leaving an unnatural eerie neon glow of azure around his irises. Gender: Male Sexuality: Bisexual, he isn't going to miss out when the universe has so much to offer. Role/Occupation: Captain of the Vanguard and Elite Mercenary. Appearance: Link Quixor is tall, standing around 6ft 2'', his short brown hair highlighting his well-framed face and drawn features, leading to promienent cheek bones, a sharp nose and chin. His brown eyes lighting with the stars as he takes his rightful place at the helm of the vanguard, nagivating the stars. His lean, yet muscular frame is powerful and his muscles flex beneath the cotton uniform hugging his torso and buttocks, where the muscles bulge. His armor and red cape resting comfortably, providing a symbol of status and aura of wealth around him. Unique Traits: He has a ring of azure around his irises. Who knows whatelse the chip grants him. Many scars line his body from battle wounds over the years. Faction Affiliation (if any): The Sovereign Legion. Personal Ship/Vehicle (if applicable): The Vangaurd. Backstory: See in RP. Personality: Aggressive and hateful. However he is sometimes ruled by his desire for lust. Skills/attributes: Extremely skilled in malee and hand to hand combat. Loves to get hands on when killing people. Strengths: Very strong. Weaknesses: His desire for lust. His need for loyalty can sometimes clod his judgement. His aim needs work with a gun but practices everyday. Personal goal: To conquer. He doesn't believe the factions should exist. He wants to be the emperor and use the nexus to reign in terror. Weapons and clothing: A slight description already provided in the appearance section. His armour is gold plated, a long lost element to humans, now rare, he has his ship's insignia stamped on the breast plate and shoulder pads. His uniform is dark green underneath with black accents lining his arms indicating his position not only among his crew but the faction as well. His weapon consists of a short golden blade, with a ruby embedded in the hilt. The short blade allows him in close combat, to watch the light die as he takes a life. He carries multiple daggers for range and a broad sword only when necessary. Personal items: None. He has no affiliattions with anyone. He does have some lust devices though. Credits/Resources: He owns Valthara, a planet he conquered, where he can go eat, replenish and fuck whom ever he wishes. He doesn't need to spend credits there but has approx 1 mil of each type; but no shard pieces. Character Information Name: Quinn Nickname: Excalibur Age: Unknown Species: Synthetic Gender: Designed to be female Sexuality: Not coded Role/Occupation: Mercenary Appearance: Link Unique Traits: Her hazel green eyes are uncommon in humans, so much so, they are often associated with synths. Faction Affiliation (if any): Factionless Personal Ship/Vehicle (if applicable): TBD Backstory: See in RP Personality: She is curious and shy, until she has to work. Skills/attributes: Can speak multiple languages, hack systems and express human emotions. Strengths: Her strengths are her sharp shooting skills. Weaknesses: Her human emotion is her weakness. Personal goal: Her already fulfilled destiny, leaves her wandering the universe. Weapons and clothing: See outfit in link of appearance. Her gun is her primarily weapon, however she does still have a few old tricks up her sleeve. Personal items: None, not coded to have sentimental attachement to things. Credits/Resources: A few credits here and few between since she doesn't need substrates to survive. The only thing she deals in, is ammon and weapons. Character Information Name: The human version of her name is Lyra. Nickname: None Age: 20 in human years. Species: Nyxari; are an elegant and ethereal species, standing at around 7 to 8 feet tall with slender, elongated limbs and long, graceful necks. Their skin is semi-translucent and shimmers with subtle iridescent patterns that shift in color depending on their mood and surroundings. These patterns can glow faintly in the dark, often resembling stars or nebulae. Their eyes are large and multifaceted, resembling the complex structures of insect eyes, giving them exceptional peripheral vision. Their pupils are often multi-colored, with a swirling, cosmic effect that reflects their connection to the stars. Gender: Female Sexuality: Pansexual Role/Occupation: Scholar Appearance: Link Unique Traits: Explained in the species section. Faction Affiliation (if any): The Starborn Seekers Personal Ship/Vehicle (if applicable): TBD Backstory: See in RP Personality: She is curious, shy and playful. Skills/attributes: Can speak multiple languages and knows a lot about the Nexus for her age. The Nyxari are known for their storytelling skills. She is an empath reader, meaning she can lock on to someone and read there emotions, she has the ability to manipulate as well but not for very long as she is still young and learning. Strengths: Her knowledge and emotional manipulation. Weaknesses: She is defenseless. Scholars have no need for weapons. Personal goal: To find the Nexus and learn of the universe's origins. Weapons and clothing: No weapons but she wears a thin transparent dress with a hood, this can change colour to blend in with surrounding environments but when she is relaxed and comfortable you can see her slender figure. The Nyxari are modest creatures and do not care for one's appearance. Personal items: She has a thin gold locket that her mother gave her after their home world was destroyed. Credits/Resources: A few credits here and few between since they often trade in knowledge. People often pay for their knowledge so she has since accrued a fair bit but her official amount remains unknown due to her modesty. Character Information Name: Experiment 42 Nickname: The voidbringer. Age: Unknown. Species: Unknown. Gender: Unknown. Sexuality: Unknown. Role/Occupation: Captain's pet. Appearance: Link Unique Traits: Parazlyingly blue eyes. Faction Affiliation (if any): The Voidborn Pirates. Personal Ship/Vehicle (if applicable): TBD Backstory: See in RP Personality: Dangerous and aggresive, likes to taunt its dinner, which varys from consuming flesh, to destroying minds or draining souls. Skills/attributes: Doesn't speak verbally but can enter the minds of its victims (controlled with a collar on who to attack) can speak its master through mind to mind connection. Often not fully understood as a creature so a lot of what it says can be misinterpreted. Strengths: Has a very strong slender body, which it can crush it's victims, the eyes feed on the souls of anyone who dares angers it. Can speak mind to mind. Can develop a thin membrane from its arms to fly short distances. Weaknesses: Has never been trained properly, so lives at the end of a chain, controlled by its master. Once it's given the kill order, its very hard to stop, especially when it comes to destroying one's mind. The captain has to have a great dislike for you to be its feast. Personal goal: To one day be free. Weapons and clothing: None. It's abilities and razor sharp teeth are good enough. Personal items: Only the collar it bares as the captain has control. Credits/Resources: None, it doesn't deal in economic gain. Character Information Name: Tristan Korr Nickname: None Age: 120 Species: Aelvarian Elves. Gender: Male Sexuality: Bisexual. Role/Occupation: Science officer. Appearance: Link Unique Traits: The markings on his face and adorn his body symbolise which clan he is from. Faction Affiliation (if any): The Galactic Coalition. Personal Ship/Vehicle (if applicable): TBD Backstory: See in RP Personality: Kind, soft and caring with an empathic nature. Skills/attributes: 120 years is young in their species, so he is still learning a lot. He won't harm you but can figure out ways to do so if necessary. He is fiercely loyal to his captian and crew. Strengths: Has a very strong slender body, which has been trained in melee and hand to hand combat. Not that he gets into fights very often. Can also speak multiple languages. Weaknesses: He can sometimes be morally grey. Personal goal: To find the Nexus to restore the galaxy to peace, law and order. Weapons and clothing: The crews uniform, with the ship's insignia on the shoulder. He does carry a simple firearm, which can also stun if necessary. Personal items: He has a lot of journals and books from his home planet, including a lot of his father's things, including a prized ceremonial blade with vines, jewels and made from a dying star, it has a great sentimental value to him. Credits/Resources: Saving Nexium for the return of the Nexus and once peace is brought back to the galaxy and ultimately the universe it'll be the main currency. I'll add more characters as people join. Edited at November 10, 2024 12:33 PM by Velaris Stud
|
|
| |
|
Name: Rosaline Ziaki Nickname: Ro Age: 25 Species: Human-Alien Hybrid Gender: Female Sexuality: Heterosexual Role/Occupation: Second in Comand of the Vanguard Appearance: - Standing at five foot seven, Rosaline is of quite a tall stature for a female. She has piercing cat like eyes that allows her to see in the dark perfectly well. She had long mindnight blue hair that sometimes almost appears black in the right lighting. She has soft heart shaped lips and a small rounded nose with a high nose bridge. Her skin is pretty light, and she has pointed ears that have a slight blue hint to them. She is quite lean with some muscle.
- Gems on Her Face: The gems serve as both a literal and metaphorical symbol. They glow when detecting emotions, perhaps in different colors to signify different feelings—blue for calm, red for anger, etc. These gems could be an alien trait, or perhaps a hybrid adaptation.
Unique Traits: Jewels on her face that can sense emotions Faction Affiliation (if any): Soverign Legion Personal Ship/Vehicle (if applicable): The Vanguard Backstory: See in Rp Personality: - Empathetic: Due to her ability to detect emotions through the gems on her face, she likely has a deep understanding of others' feelings, which could make her either highly compassionate or a bit guarded, depending on how she navigates this heightened sensitivity.
- Strategic Thinker: As second in command, she must be sharp, decisive, and able to read people and situations quickly.
- Dual Identity: Balancing her human and alien sides could present inner conflict or a sense of isolation. She struggles with finding where she belongs or how to reconcile both halves of herself.
Skills/attributes: - Emotion Detection: Her ability to sense emotions gives her an advantage in social and tactical situations. She could read crew members' states of mind and adjust her leadership style accordingly. This skill could be crucial in resolving conflicts or predicting threats.
- Command and Combat Skills: As second in command, she has combat training and knowledge of ship operations. Her alien side might give her enhanced abilities in these areas, like heightened reflexes or sensory awareness.
Strengths: -
Empathy and Emotional Intelligence: - Pro: Rosaline's ability to sense and interpret emotions through the gems on her face gives her a profound emotional intelligence. She can immediately understand the feelings of others, which makes her an excellent leader who can address personal conflicts, boost morale, and prevent misunderstandings. Her empathy allows her to form strong, trusting relationships with her crew.
- Benefit: This skill makes her adept at navigating complex interpersonal dynamics, whether calming down a tense situation or motivating a team under pressure.
-
Strategic Mind: - Pro: Her unique ability to perceive emotions can give her a tactical edge. If she can sense fear, aggression, or doubt in an adversary, she can predict their next move or exploit their weaknesses in negotiations or combat.
- Benefit: Rosaline is a keen strategist, able to anticipate outcomes and make decisive, well-informed choices, whether in battle or when managing the ship's crew.
-
Adaptability: - Pro: Being half-human and half-alien, Rosaline is accustomed to adapting to different environments, cultures, and situations. This adaptability extends not only to physical environments (like navigating alien terrains or adjusting to new technology) but also to interpersonal interactions, especially with people from diverse backgrounds.
- Benefit: Whether she's in a high-stakes diplomatic meeting with an alien species or dealing with a difficult crew member, Rosaline can navigate complexity and adapt on the fly.
-
Strong Leadership Skills: - Pro: As second in command, Rosaline likely has a natural ability to inspire loyalty and lead by example. Her clear communication and ability to stay calm under pressure make her a reliable figure on the Vanguard.
- Benefit: She excels in situations that demand authority, whether making critical decisions during a crisis or delegating responsibilities when the ship’s captain is unavailable.
-
Enhanced Perception (due to alien side): - Pro: Her alien side grants her heightened senses or cognitive abilities. She could have faster reflexes, enhanced sight, hearing, or even the ability to perceive things beyond human capacity—such as detecting lies or sensing hidden threats.
- Benefit: These physical or perceptual enhancements make her a formidable ally in combat situations and in scenarios that require quick thinking and precision.
Weaknesses: -
Overwhelmed by Emotions: - Con: While her empathy is a strength, it can also be a burden. If she senses too many conflicting emotions at once, or if the emotional states of others are intense, it can overwhelm her and cloud her judgment. In battle or moments of high tension, her ability to pick up on others' feelings might distract her or cause her to lose focus.
- Downside: Her heightened emotional awareness can be both a blessing and a curse, potentially leading to moments of indecision or vulnerability in critical moments.
-
Internal Conflict Regarding Her Heritage: - Con: Rosaline may struggle with balancing her human and alien sides. If her alien heritage is viewed as “other” or even feared by some, she might feel a sense of isolation or struggle with identity. She could also feel torn between loyalty to her human comrades and any obligations she might feel toward her alien lineage.
- Downside: This internal conflict may lead to moments of doubt or hesitation, where her decisions are influenced more by personal identity crises than the needs of the crew or the mission.
-
Sensitivity to Conflict: - Con: As someone who is deeply attuned to others’ emotions, Rosaline may be highly sensitive to conflict or negativity. Seeing her crew in distress or facing betrayal could deeply affect her, making it difficult for her to remain objective or detached during high-stakes situations.
- Downside: Her sensitivity to emotional turmoil may cause her to act impulsively or emotionally in situations that require cold, rational decision-making.
-
Vulnerable to Manipulation: - Con: Her ability to sense emotions could be turned against her by someone who knows how to hide their true intentions or mask their emotions. If she ever encounters someone skilled in emotional manipulation or deception, she might misread their intentions or be led astray.
- Downside: Rosaline’s trusting nature could be exploited if she’s faced with someone who knows how to play on her empathy, leading to potential betrayals or moral dilemmas.
-
Alien Abilities May Be Incomplete or Unstable: - Con: Depending on her alien heritage, her powers (like the ability to detect emotions) may not always be fully under control. These abilities fluctuate, or she finds herself unable to control them at crucial moments.
- Downside: In times of high stress or emotional overload, her ability to read others may become erratic, leading her to misinterpret feelings or become disoriented. Her alien side might even manifest unpredictably, especially in high-pressure situations, making her feel out of sync with her crew.
-
Physical Weaknesses from Hybridization: - Con: While her alien side gives her enhanced abilities, it also comes with vulnerabilities.
- Downside: In certain environments or situations, her physical abilities might be less effective or even put her in danger. Her hybrid physiology might require more rest or recovery than a fully human or fully alien person would need.
Personal goal: Ultimately, Rosaline’s personal journey revolves around self-acceptance and mastery over her dual nature. Whether she achieves it through unifying people, mastering her powers, or becoming a respected leader, the central theme would be finding peace with who she is and where she belongs in a vast, often divided universe. Her personal goal is about making her mark not only as a being but also proving that unity and understanding are possible even across seemingly insurmountable differences. Weapons and clothing: -
Command Structure Influence: Her closet contains similar sleek, form-fitting, and military-inspired suits, with angular lines and practical features. Colors are usually darker—blacks, deep blues, or charcoal—with accents that indicate her rank, such as silver or gold piping, or rank insignia over her chest or shoulder. -
Material: The fabric is high-tech and durable, perhaps utilizing advanced materials that enhance mobility or provide some form of protection. It may also be lightweight yet tough, designed for ease of movement in combat situations or when dealing with emergencies. -
Modifications for Functionality: Since she’s second in command, her uniform also has practical aspects—like extra pockets for tools, a utility belt, or even armor plating around the chest, shoulders, or forearms, providing added protection during dangerous missions. -
Combat Boots or Tactical Footwear: Rosaline’s footwear is durable, functional, and capable of withstanding long hours or even combat situations. High-tech, sleek boots with built-in shock absorption would provide comfort while maintaining a practical military look. -
Gloves or Arm Guards: Depending on the nature of the Vanguard’s missions, Rosaline might wear gloves or armored arm guards during times when there may be more prominent danger. These also have added tech features, such as an interface for controlling the ship’s systems for one example. Personal items: A multi-functional device that serves as both a holomap and a journal—a technological artifact that is a fusion of her human side's love for organization and practicality, and her alien side's advanced technology. The journal feature allows Rosaline to document her thoughts, observations, and experiences, while the holomap feature would let her navigate unfamiliar space, planets, or star systems. The journal is voice-activated, and it may sometimes display cryptic alien symbols that only Rosaline understands— linking her to knowledge or experiences from her alien heritage. As second in command, Rosaline carries a sidearm—a personal weapon designed for practicality and protection. A personal comm device that’s customized to work across multiple languages and frequencies, specifically tuned to pick up alien signals or communicate with extraterrestrial species. While it serves as a functional tool for everyday communication on the Vanguard, it might also be an artifact of her hybrid nature, symbolizing her ability to connect different worlds, both technologically and culturally. Credits/Resources: A decent amount of credits, though she still uses them wisely as she doesn't truly care to purchase things that she does not need. Edited at November 7, 2024 09:19 PM by Hudie
|
|
| |
|
Accepted, I'll add you to the character sheet in the rp.
|
|
| |
|
| |
|
| |
|
Name: Calyx Darkstar Nickname: The Captian Age: 29 Species: Xel'rahn- - Height: Typically range from 6.5 to 8 feet tall.
- Skin: Their skin is a deep, obsidian black, tinged with streaks of silver or violet that shimmer faintly in low light. These markings are bioluminescent, activated by mood or environmental stimuli.
- Eyes: Large, pupil-less eyes that shine with an eerie glow. They vary in color, with hues of red, purple, or bright white. Xel'rahn have highly developed sight, able to perceive electromagnetic fields and navigate in darkness as easily as in light.
- Physiology: They have elongated limbs and slender frames, with retractable claws for climbing and gripping. Their bones are lighter than human bones but are reinforced with a crystalline structure that makes them incredibly resilient. A thin, almost invisible membrane runs over their skin that absorbs nutrients from the air—giving them the ability to survive in harsh, low-oxygen environments.
Gender: Male Sexuality: Demisexual Role/Occupation: Captian of The Black Dagger Appearance: Standing at seven feet tall, the Captain is a striking figure with an almost predatory air. His presence commands attention—no small feat in a universe full of fierce warlords and deadly mercenaries. His eyes, sharp and calculating, gleam with the pale light of distant stars, betraying a deep, cosmic knowledge. Some say their gaze alone can cut through the most hardened space warriors, bending them to their will. Their attire is a blend of practicality and intimidation. Clad in dark, form-fitting armor, enhanced with advanced materials scavenged from ancient warships and long-dead civilizations, the Captain’s clothing glimmers faintly under the light of the stars. A deep, high-collared cloak trails behind them, embroidered with the insignia of the Voidborn Pirates—a skull with starry eyes, surrounded by a crescent moon and nebula clouds. The cloak is often seen flaring dramatically in the vacuum of space as he board enemy ships, leading his crew into battle. Tattoos of celestial bodies and arcane symbols snake down his arms, each one representing a victory or a monumental moment in their pirate career. The Captain’s face, whether marked by scars from past battles or left untouched by time, exudes an intensity that leaves no room for hesitation. Unique Traits: Additional Traits: - Adaptive Skin: The Xel'rahn’ skin can shift in texture, hardening like stone for protection or becoming more flexible to blend into different environments.
- Electromagnetic Sensitivity: Xel'rahn can sense changes in magnetic fields and electrical currents. This ability aids in navigation and hunting, as well as in piloting ships or navigating through asteroid fields.
Faction Affiliation (if any): Voidborn Pirates Personal Ship/Vehicle (if applicable): The Black Dagger Personality: A figure of both awe and fear across the galaxy, Captain Calyx Darkstar is a living legend among the lawless and the broken. Cloaked in the eternal darkness of space, this enigmatic leader commands the Voidborn Pirates with ruthless precision and magnetic charisma. Where others see a cold void, the Captain sees opportunity, and no one dares challenge the claim that they are the undisputed ruler of the stars beyond the edge of civilization. The Captain’s demeanor is commanding, never allowing weakness to show. They speak in a voice as smooth as starlight, with an undertone of authority that can silence an entire room with a mere whisper. Those who serve under them know that their words carry weight—an order from Captain Calyx Darkstar is as immutable as the laws of gravity itself. However, it is not only their force of personality that makes them a legend, but their uncanny ability to read people and situations. A quiet confidence flows from their every movement, from the deliberate way they stand to the knowing glint in their eyes. Whether negotiating with other factions, leading a bloody raid, or plotting their next move, the Captain never seems to be caught off guard. To them, the stars themselves bend to their will. Ship: The Captain's flagship, The Black Dagger, is as notorious as its commander. A sleek, heavily-armed vessel outfitted with advanced cloaking technology and powerful energy weapons, it strikes fear into the heart of any who cross its path. Its matte-black exterior is almost invisible against the backdrop of the void, and its weapon systems are built for precise, devastating hits—striking first and vanishing before the enemy even knows what’s happened. The ship’s interiors are a reflection of the Captain’s dual nature—dark, yet regal. The central command deck is illuminated by dim, pulsating lights, casting an eerie glow over the pirate crew who serve at their side. The air is thick with tension, but also an unspoken understanding that they are part of something much larger—a ship, a crew, a destiny written among the stars. Captain Calyx Darkstar of the Voidborn Pirates is a figure not easily forgotten, whether by those who serve under them, or by those who fall prey to their ruthless raids. A leader born of darkness, yet shining with the promise of limitless possibilities, they carve their name into the annals of galactic history, one star at a time. Skills/attributes: -
Void Sense: Calyx can feel and manipulate the ambient energy around him, especially when navigating through space or in the presence of high-tech machinery. This ability allows him to see through certain types of cloaking devices or to "sense" the movement of ships and obstacles in the dark. -
Enhanced Reflexes: Due to his lean, agile body and heightened senses, Calyx is incredibly quick in battle. His reflexes are beyond human limits, and he can dodge blaster fire or strike with deadly accuracy. -
Electromagnetic Pulse (EMP): Calyx has the ability to generate a small EMP pulse through his body, which can disable electronic devices or sabotage enemy ships temporarily. This ability is not without cost, as it leaves him drained afterward and requires significant focus. -
Telepathic Bonds: While Calyx does not have telepathic abilities in the traditional sense, he can form deep, non-verbal bonds with those they trust. This bond allows him to communicate at a distance, sharing feelings, visions, and intentions without speaking. This makes him extremely effective in battle or during heists, where silence and subtlety are key. Strengths: -
Enhanced Physical Abilities -
Electromagnetic Sensitivity -
Superior Night Vision: -
Resilience and Longevity: -
Adaptable and Self-Sufficient: -
Cunning and Tactical Mind -
Telepathic Bonds: Weaknesses: Vulnerability to High-Powered Energy Weapons Isolationist Nature Pride and Honor Emotional Instability Under Extreme Stress Limited Telepathic Ability Susceptibility to Radiation Vulnerability to Mental Intrusion Personal goal: Mastery over the void, Build an Empire Weapons and clothing: -
Base Layer: A sleek, form-fitting bodysuit made from a high-tech, flexible material that offers both durability and mobility. The suit is dark black with subtle accents of shimmering violet or silver, reflecting the Xel'rahn bioluminescence, and allows for adaptability in various environments. It can adjust its heat resistance and energy conductivity based on external conditions, offering protection from radiation, extreme temperatures, and low-oxygen atmospheres. -
Outer Coat: Over the bodysuit, he wears a long, flowing coat made from a mix of durable, lightweight metals and woven fibers. The coat is designed to shift colors subtly, using nanotechnology to camouflage in shadows or blend into the backdrop of space. The coat features ornate armor plating on the shoulders and back, crafted to resemble the sleek, jagged edges of asteroid rock, giving it a raw, menacing look. -
Shoulder Armor: Large, angular shoulder plates that are both practical and symbolic, made from lightweight alloys. These plates are etched with ancient Xel'rahn symbols—a mark of authority, protection, and tradition. The right shoulder has a slightly larger plate to symbolize leadership, with a faint glowing rune that marks his rank as captain. -
Belt and Utility Gear: A utility belt strapped around his waist, equipped with various pockets for holding tools, explosives, and energy cells. Hidden within the belt is a concealed energy pistol, easy to draw for quick encounters. -
Gloves and Boots: The gloves are made of reinforced material with flexible, segmented fingers that allow for precision in combat, hacking, and delicate tasks. The boots are magnetic—perfect for walking on the exterior of ships or space stations when the need arises—and they have sharp, claw-like spikes on the heels for close-quarters combat. -
Hood and Mask: A hooded cloak can be worn over the coat, offering added intimidation. Beneath the hood, he wear a helmet-like faceplate, designed to resemble the head of a Xel'rahn warrior—smooth, dark, and with glowing lines where her bioluminescence pulses through. This gives he a somewhat mythical, ethereal appearance when he choose to wear it in public, adding to his status. The faceplate can retract or shift depending on his mood, revealing only his eyes when necessary. -
Color Scheme: Dark matte black, with accents of iridescent violet, deep blue, and silver. The glowing lines on his skin and clothing are often subtle until he call upon them, giving him appearance an almost supernatural aura in dimly lit environments. ------------------------------------------------------------------------------------------------------------------------------------- 1. Voidblade – Signature Weapon -
Appearance: A long, curved energy blade with a handle wrapped in sleek black metal and adorned with intricate Xel'rahn symbols. The blade itself is made from a rare alien crystal that absorbs ambient energy from its surroundings, making it capable of cutting through most materials, including energy shields, with ease. The weapon is beautifully crafted, with lines of glowing violet energy running along the blade. -
Functionality: The Voidblade can be activated with a flick of his wrist, and its energy field can expand and contract at will, allowing for both swift slashes and defensive barriers. It can also be used to channel her connection to the Void, amplifying his physical strength or manipulating electromagnetic forces to disarm foes or disable weapons. -
Symbolism: The Voidblade is both a weapon and a symbol of his leadership. It represents her connection to the ancient traditions of his people, as well as his dominance in combat. Only the captain of the Voidborn Pirates can wield this blade. 2. Xel'rahn Energy Pistol – "Nightstalker" -
Appearance: A compact, sleek energy pistol designed for precision and quick-draw combat. Its body is built from dark alloys, with brass and violet accents that glow faintly when charged. The barrel is short but powerful, designed to fire concentrated pulses of ionized energy. The handle is ergonomic, fitting perfectly into her hand for swift handling. -
Functionality: The Nightstalker is a reliable weapon for close-range or mid-range combat. It can fire rapid bursts of energy that are capable of disrupting electronic systems (ideal for disabling enemy ships or droids) or piercing through armor with a focused beam. It's small enough to be concealed but deadly in the right hands. The pistol can be easily swapped for a heavy plasma rifle or shock dart gun in battle if needed, depending on the circumstances. -
Special Features: The Nightstalker’s barrel can extend to increase its firepower and accuracy at long ranges, and it has a disruptor mode that causes a small EMP pulse to disable enemy electronics for a short period. 3. Xel'rahn Claw Gauntlets: -
Appearance: These gauntlets are made from a combination of dark, lightweight alloys and retractable claws crafted from the same crystalline material as her Voidblade. The claws extend to about 8 inches when fully extended, sharp enough to tear through flesh, armor, or even space suits. -
Functionality: The claws are perfect for close-quarters combat—whether in the chaotic confines of a starship, or when boarders attempt to seize his vessel. The gauntlets also allow he to climb walls or easily grab onto surfaces in low-gravity environments. The claws can be used for swift strikes, disarming opponents, or holding onto targets during high-stakes pursuits. -
Symbolism: The gauntlets symbolize his primal connection to his Xel'rahn heritage—his ancestors used similar tools in their hunts across the barren surface of Xel'nar. Wearing them as a pirate captain shows that he are both a leader and a savage, ready to fight for survival in any environment. 4. Voidborn Plasma Grenades: -
Appearance: These small, spherical devices are sleek and metallic, with a faint glow coming from their inner core. They are charged with a powerful energy field that allows them to explode with deadly precision. When thrown, they can create a localized electromagnetic storm, disabling electronics, or unleash a devastating plasma explosion that can tear through groups of enemies in an instant. -
Functionality: The grenades have several settings—stun, EMP, and high-explosive. The stun setting incapacitates foes with a powerful shockwave, while the EMP setting disables nearby tech (ships, droids, shields). The high-explosive setting releases a devastating burst of plasma energy. -
Tactical Use: These grenades are ideal for disrupting enemy forces during a raid or boarding operation. He can disable enemies' weapons or ships without needing to directly engage in combat, or he can use them to obliterate a space station’s defenses. 5. Personal Shield Generator: -
Appearance: A compact wrist-mounted device that can project an energy barrier around the captain's body. It’s sleek, with an angular design that matches the aesthetic of his other gear. The shield glows faintly with a purple-blue hue when active. -
Functionality: The personal shield creates an energy field that can absorb impacts from ranged weapons or melee attacks. While the shield isn’t impenetrable, it can be quickly regenerated between uses, giving he a powerful advantage in skirmishes. The generator is highly efficient and can be used in conjunction with her other weapons to enhance his survivability in combat. Personal items: The Voidborn Pirate's Medal - Appearance: A handcrafted pendant made from the remains of a crashed warship or a destroyed flagship, forged into the shape of a twisted, angular star. The medal is adorned with symbols representing each of the clans or factions under his leadership, each etched with arcane Xel'rahn runes.
- Significance: This medal is a symbol of her leadership, given to he by the first pirate crew that pledged allegiance to her cause after he rose to power. It represents his ability to unite the scattered and fractured pirate factions under one banner. It is worn proudly as a reminder of her duty to keep the Voidborn Pirates united and strong.
- Function: The medal is often worn on his chest, over his armor, and it radiates low-level energy pulses, enabling him to sense the loyalty of her crew. If one of his crew members is in danger or near death, the medal can help him locate them, provided they are within his vicinity.
- Emotional Significance: The Voidborn Pirate's Medal is a constant reminder of the blood and sacrifices that built his pirate empire. It's also a reminder of the responsibility that comes with leading such a group, and it strengthens his resolve to ensure that the pirates under his command thrive.
Credits/Resources: Tons and tons from the plundering of other ships ------------------------------------------------------------------------------------------------------------------------------------- Ship Information Ship Name: The Black Dagger
|
|
| |
|
Accepted, I'll add you to the character sheet in the rp. Edited at November 8, 2024 05:35 PM by Velaris Stud
|
|
| |
|
Name: Neoma Nickname: Neo Age: 10 Species: Human Gender: Female Sexuality: Questioning/ Too Young Role/Occupation: N/A, Child Appearance: 1. Facial Features - Eyes: Neoma has striking, wide eyes that convey both curiosity and an underlying intensity. Her eyes are perhaps her most expressive feature, constantly searching the world around her for answers and clues. They are brown with a ring of azure , reflecting the cold vastness of space and hinting at her intelligence. They carry a bit of sadness, though—an echo of her mother's loss, as if they’ve seen too much for someone her age.
- Face Shape: Neoma’s face is still round with the softness of childhood, but it has hints of the sharpness that will come with age. Her features might be delicate, with high cheekbones that she will grow into, but for now, her face holds a youthful roundness—her cheeks perhaps a little chubby, giving her a more innocent, approachable look.
- Skin: Her skin is fair, though with a slight tan or a natural sun-kissed hue from spending time on various planets or in space. There are some freckles scattered across her nose or cheeks—tiny reminders of the exposure she’s had to different environments, or just a sign of a life lived outdoors, despite her youth.
2. Hair - Color: Neoma's hair is black, with a slightly reddish or chestnut undertone that catches the light. It has a natural gloss or shine, hinting at a healthy, vibrant quality, even if it’s not always perfectly maintained.
- Style: Her hair might be a bit messy, reflecting her sometimes reckless or adventurous nature. She likely doesn’t have the time or inclination to care too much about its appearance, as it’s practical to her. It is shoulder-length, often tied back in a quick, practical ponytail or braid. If it’s not pulled back, it might fall messily around her face, in soft waves or curls, often in need of a trim. The messiness of her hair could also be a sign of her busy, active life.
- Texture: Her hair is thick and slightly wavy, giving her a bit of a tousled look even when it’s “neat.” This gives her a more youthful, carefree appearance, though it might occasionally be a bit unruly, especially when she’s rushing around.
3. Height and Build - Height: Neoma is still growing, so she would be average height for her age, perhaps a little taller than some of her peers, given that she comes from a strong and capable lineage. She stands with a certain quiet confidence, though her stature is still childlike, especially next to adults or older children.
- Build: Neoma has a slim and wiry build, with a softness to her frame that still retains the energy of youth. While she’s not yet developed the muscularity that might come with years of training (like her mother), her body is naturally agile and strong. She is lithe, with an energy that allows her to move quickly and with purpose—whether climbing, running, or sneaking around. She has some lingering baby fat around her face, but it’s gradually giving way to the leaner build of adolescence.
4. Expression and Body Language - Expression: Neoma’s expressions often give away her emotions, making her somewhat open and transparent. While she might wear a mask of stoicism at times—especially when faced with uncomfortable situations—her face tends to betray her feelings. When she’s focused on something, her brow furrows in concentration, and when she’s excited, her eyes brighten and her mouth may break into a wide, impish smile.
- Body Language: She carries herself with a certain awkward confidence—she’s still learning how to navigate her world, and sometimes that shows in her movements. While she doesn’t have the practiced poise of her mother, Neoma moves with purpose and determination, even if it’s sometimes a bit unrefined. She’s energetic, often bouncing on her heels or fidgeting with her hands when she’s nervous or excited. Her movements reflect a blend of innocence, eagerness, and a growing awareness of the world around her.
5. Distinguishing Features - Freckles or Scars: Neoma has a smattering of freckles across her nose and cheeks, giving her a youthful, carefree look that contrasts with her serious, determined side. She has small scars or marks on her hands or arms from her tinkering with tech or tools—signs of her curiosity and resourcefulness. If she’s had any physical altercations or brushes with danger (perhaps in the form of training or escaping an enemy), she has a scar on her hand —something that speaks to her resilience.
- Neoma’s appearance might be subtly shaped by her connection to her mother. Her eyes, though, carry a resemblance to Captain Quixor’s. Neoma inherited certain traits from her mother, like the set of her jaw, the shape of her nose, and the way she holds herself—small but significant physical similarities that would link her to her mother's legacy.
6. Overall Aesthetic - Neoma’s appearance combines the softness of childhood with the sharpness of a legacy. Her youthful energy is clear in the way she carries herself, but there’s also an underlying sense of potential—like she’s waiting to grow into herself. Whether it's in the bright gleam of her eyes or the restless way she moves, there’s something about her that suggests she’s on the verge of discovering something important about herself, and the universe that she’s only beginning to understand.
Unique Traits: her eyes-like her father's Faction Affiliation (if any): The Galactic Coalition Personal Ship/Vehicle (if applicable): tbd Backstory: -
Neoma’s mother passed away four years ago, leaving her with few memories of her. She was very young at the time, so she doesn’t remember much about her mother or the circumstances of her death. Neoma was raised by the Galactic Coalition. - The Galactic Coalition may have taken her in due to her orphaned status, but it’s possible that they view her more as a responsibility than a true member of their organization. Neoma’s life in the Coalition has been stable but somewhat detached. She might have access to a good education and care, but there could be a sense of loneliness and a feeling that something is missing—namely, her connection to her true heritage.
Personality: Skills/attributes: Excelent Liar, Skilled with technology, Quick learner Strengths: Neoma is a keen observer and naturally inquisitive, traits that allow her to pick up on details others might miss. She’s not easily fooled and is driven by a deep desire to understand the world around her, especially the mysteries tied to her mother. Whether it’s solving puzzles, decrypting codes, or asking the right questions, Neoma’s curiosity drives her to learn and discover. Having lost her mother at a young age, Neoma has learned how to cope with grief and loneliness. Though she may not fully understand the depths of her emotions, she is resilient in the face of adversity. She’s learned to keep going, to adapt, and to survive despite the challenges she faces in her life with the Coalition. Neoma has a quiet but powerful courage, one that might not manifest in loud or overt acts of bravery but in small, decisive actions. She's not afraid to stand up to authority when she feels something isn’t right, and her willingness to face the unknown makes her both fearless and resourceful. Weaknesses: Being only ten years of age, Neoma is quite naieve. She does not comprehend most topics that adults talk about and gets confused quite easily when it comes to complex topics. Neoma depends heavily on the approval or validation of those around her. Growing up in a system that doesn’t offer her much personal attention, she has learned to seek out praise or confirmation from others to feel worthy. This need for validation could make her susceptible to others’ opinions, leading her to act in ways that please others rather than staying true to herself. Neoma's natural curiosity and desire to explore sometimes lead her to act without thinking, jumping into situations that are beyond her ability to control. She may make snap decisions based on her emotional reactions or her desire for answers, without fully considering the consequences of her actions. This impulsiveness could put herself or others in danger. Growing up without her mother and in a system that might have treated her as a tool or pawn rather than a person, Neoma might have a deep distrust of authority figures or institutions. Her experiences with the Galactic Coalition could make her skeptical of any larger organization or group, especially those that claim to "help" or "protect" her. Personal goal: Find who killed her mother and gain vengence Weapons and clothing: Child's clothing, often dresses or loose fitting pantss and shirts. She has a knife with her at all times and often a shotgun as well. Personal items: A small pink bunny stuffed animal she's had her whole life, it's one of her most sacred possesions. She also has a locket with her mother's portrait in it, her last item of her. Credits/Resources: She holds two shards and some credits, all obtained from her mother. She keeps these a secret after her mother told her to.
|
|
|
Refresh
|